Projects & Experience



Hermea
Jan 2022 - July 2022 |UE4
15 Member Dev Team | Technical Designer
Hermea is a speedrunner set during the greek period. Hermea, an intern at Hermes' Mail Delivery Service, must race to deliver packages to the different gods and goddesses. She makes her way through Olympus, Acroplyis, and The Underworld. Which each success, Hermea gains new abilities making the job more interesting.
- Key Take-Aways -
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Twitch Integration and difficulty modifiers.
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Program accessibility & quality of life functionality.
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Designed & programmed a scoring system for a speedrunner
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Worked completely in Blueprints.
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Voiced Hermea.



Butterfly Catcher
March 2022 - May 2022 | Unity
Solo Project | Technical Designer
Butterfly Catcher is a project done in four iterations. With each iteration, I expanded on the game. Butterfly Catcher is a multiplayer game where up to four players compete in catching butterflies. The game includes powerups, objectives, and different butterflies to create a unique experience each time. My inspiration for this mini-game came from Animal Crossing's bug-catching mechanic.
- Key Take-Aways -
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Create an online multiplayer game.
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Start with an idea that you continue expanding on.
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Using Design Patterns.



Dead Sea Scrolls Adventure
Jan 2022 - May 2022 | Unity
14 Member Dev Team | Technical Designer
The Dead Sea Scrolls Adventure is a Narrative driven Adventure game set in the mid-1900s that will have the player step into the shoes of the renowned Explorer, Dr. Jerusalem Jones, and experience the story behind the discovery of the elusive Dead Sea Scrolls! This idea was brought to us at FIEA by our Subject Matter Expert, Dr. Ken Hanson, who is the Program Director for UCF Judaic Studies.
- Key Take-Aways -
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Creating a project for educational purposes.
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Making quick revisions so deadlines could be met.
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Creating an NPC dialogue system.



Out There
Sept 2020 - May 2021 | Unity
14 Member Dev Team | Producer and Lead Programmer
Out There is a first-person puzzle/exploration game set in Everett Valley, Arizona, in 1997. You play as Shelly Fay, a freelance photojournalist, sent out to interview a well-known conspiracy theorist about the UFO-laden history of the Valley. Upon arriving at a gas station, she finds that there seems to be no one around, yet there are signs of life everywhere she looks. However, she finds an alien device that holds strange powers both innately and some that must be unlocked. Armed with the device, her camera, and her motorcycle, Shelly must travel around Everett Valley and discover what happened to the people living in the valley and what is truly out there.
- Key Take-Aways -
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Learning to manage a larger team and work with different personalities.
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Working with multiple people on large scripts.
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White - boxing 4 full levels alone.
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Increasing my work speed and problem-solving skills.



Dangerous Tails
Sept 2020 - Dec 2020 | Unity
5 Member Dev Team | Producer and Programmer
Dangerous Tails is an endless runner game featuring a reptilian character who must collect food to grow and avoid obstacles. Transporting cargo of highly elusive strange reptilian creatures, a plane goes down on an uncharted stretch of land. The crash set you free, now go forth and prosper.
- Key Take-Aways -
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Developing a game for a phone.
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Publishing Dangious Tails on the google play store.
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Learned to promote a healthy team environment.



Cubed
May 06, 2020 - May 27, 2020 |Unity
9 Member Dev Team | Programmer
Cubed is an action-adventure puzzle platformer game where the player takes control of a robot scientist that carries around a special cube named Beep. The goal is to guide the scientist out of the lab using Beep. The player must lead them through many puzzles and enemies to escape the lab.
- Key Take-Aways -
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Developing a game with unique controller mechanics.
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Keeping code clean and commented.
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Learned to work under different and hard circumstances.
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Adapted to working remotely.



Bunny Man
Jan 11, 2020 - Jan 27, 2020 | Unity
3 Member Dev Team | Programmer
Bunny-Man is a reskin of Pac-Man made in Unity. The purpose of this project was to see how well we could recreate the game of Pac-Man mechanically. The biggest challenge of this assignment was, being the only programmer. It made me look for resources online since I did not have access to other programming peers.
- Key Take-Aways -
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Learning how to keep a healthy balance between work and sleep.
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Working on a small team and keeping work division fair.
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Recreating a well-known game.