
ABOUT THE GAME
5 Member Dev Team | Producer and Programmer
Sept 2020 - Dec 2020 |Unity
Dangerous Tails is an endless runner game featuring a reptilian character who must collect food to grow and avoid obstacles. Transporting cargo of highly elusive strange reptilian creatures, a plane goes down on an uncharted stretch of land. The crash set you free, now go forth and prosper.

My work
For this project, I worked as both a producer and programmer. As the producer, I managed the backlog, put together the GDD and ASG, got the game set up on Google Play, and created a landing page. As the programmer, the main scripts I worked on were food and obstacle spawner, character selection, high score, score, and lives scripts. Dangerous Tails was my first time working on a phone game. The game engine used was Unity.
Backlog
Game Design Document
Programming
HighScore Script
This script keeps track of what the player's highest score is and updates it accordingly. It will also make the player's current score for that round, and award the number of coins the player earned. With these coins, the player will then be able to unlock the character Spotty.
FoodSpawner Script
In the game, we have food that spawns. The player must manage their hunger bar by eating the food that spawns. If their hunger bar reaches 0, the game ends. By eating food, players are also able to increase their score faster by gaining extra points. There is a superfood that will give the player one life back if they have lost any. The format of this script is being used to spawn obstacles the player must avoid. If the player hits an obstacle, they lose one of their three lives.
Score and Lives Script
This script manages the players' lives and scores. The longer the player stays alive running, the higher the score goes. It also keeps track of when the player interacts with the food. Adjusting the hunger bar, score, and lives.
CharacterSelection Script
The player will be able to unlock Spotty once they have enough coins. From there, the player will be able to switch between the two characters as they would like.
Landing Page
With the artwork created by my team, I was able to create a landing page for our game. It goes over the story, characters, gameplay, and lets players know where to download the game.


Google Play Store
Adding the game to Google Play was a new task for me. I came across some difficulties with it came to setting the game to the correct settings. After doing a lot of research and trial and error, I was successful.