top of page
Bunny Man
ABOUT THE GAME
Logo

3 Member Dev Team | Programmer

Jan 11, 2020 - Jan 27, 2020 |Unity

Bunny-Man is a reskin of Pac-Man made in Unity. The purpose of this project was to see how well we could recreate the game of Pac-Man mechanically. The biggest challenge of this assignment was being the only programmer. It made me look for resources online since I did not have access to other programming peers.

My Work

During the production of Bunny Man, I worked on programming the functionality and integrating art assets. As a small team, we all worked on skills we wanted to strengthen. All decisions were made together, creating a working environment that was healthy and strong.

KIb9pG.png
Iw2nWU.png
Bunny-Man: Inventory

Like the Pac-Man, Bunny-Man will also have four enemies. In our version, Bunny-Man is chased by four squids. Their sole mission is to keep Bunny-Man from eating all the pink candy.

Enemy Poster
About The Enemies

Documents

Game Analysis

Art Style Guide

Bunny-Man: Services
Programming

PlayerController Script

This script controls the player's death, score, lives, and enemy. A big lesson I learned is that it's better to split your code into multiple splits. Putting a lot in one script causes confusion and poorly written code.

EnemyAi

This script is for the enemy movement. Each enemy will have its patrol movement to follow.

Player Reload

​If the player dies, this script will handle resetting the scene. The script must pause the game, reset the player and enemies' position, and then restart the starting count to start the game.

Gameplay Video

©2025 by Jessica Caplova 

bottom of page