
ABOUT THE GAME

3 Member Dev Team | Programmer
Jan 11, 2020 - Jan 27, 2020 |Unity
Bunny-Man is a reskin of Pac-Man made in Unity. The purpose of this project was to see how well we could recreate the game of Pac-Man mechanically. The biggest challenge of this assignment was being the only programmer. It made me look for resources online since I did not have access to other programming peers.
My Work
During the production of Bunny Man, I worked on programming the functionality and integrating art assets. As a small team, we all worked on skills we wanted to strengthen. All decisions were made together, creating a working environment that was healthy and strong.


Like the Pac-Man, Bunny-Man will also have four enemies. In our version, Bunny-Man is chased by four squids. Their sole mission is to keep Bunny-Man from eating all the pink candy.

About The Enemies
Programming
PlayerController Script
This script controls the player's death, score, lives, and enemy. A big lesson I learned is that it's better to split your code into multiple splits. Putting a lot in one script causes confusion and poorly written code.
EnemyAi
This script is for the enemy movement. Each enemy will have its patrol movement to follow.
Player Reload
If the player dies, this script will handle resetting the scene. The script must pause the game, reset the player and enemies' position, and then restart the starting count to start the game.